While you can have that kind of stakes, it doesnt look a common occurrence at all. As Chamo said, the game is about personal conflicts and morality (instead of killing things to take their stuff), so common stakes would be "I want to stop him from beating the boy" or "I want to convince her to stop cheating his husband" or "I want to impose my authority so he obeys me". Of course, any of those can escalate from just talk to pushes to gunfight, but thats a consequence of the initial stakes, not the stakes themselves.angelfromanotherpin wrote:Except of course that in DitV, it is not uncommon for the stakes of a conflict to be 'I kill you.'
Sure, but they become a risk when you exhausted all (or most of ) your other dice. And, perhaps most importantly, they tempt you to keep on fighting even against the odds just by "being there" at the table/your sheet, which may prove to be a bad gamble in the end.virgil wrote:Giving doesn't become worse because you have d4s left unused
I cant see a problem with the existence of the d4 fallouts. What I see as a problem is that its much better than any of the other fallout options, like Chamo said. If there are situations where you cant choose d4 traits as fallout it would make more sense. So, for eg, after losing a conflict for trying to impose your will, you should lost a Will (the stat) die, instead of gaining a d4 trait. That would make more sense to me.
